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Availability:
Jayme: Sun, Wed, Thur, and Fri
Will: Any day except Wed night
Josh: He’s Josh so who knows
Mark: Wants it to be more graphical, like a video game .
Kristi: Mon-Fri
Keith: Saturday 11:30PM (assuming to play with Mark)
Ian: Working on Thesis
Kyle: Saturday 11:30PM (assuming to play with Mark)
Becker: Fri-Sat 8PM
Ryan: Saturday 11:30PM (assuming to play with Mark)
Brendon: Usually Friday, not too late.
Ben: Tues, Thurs, Fri, and Sat anything after or around 8PM
Kenny: Su-Th 5-10PM Start times, Fri-Sat iffy

If you can’t make a session
Your character will be working towards something based on your background. Example: Mark’s monk is a criminal that focuses on highway robbery. If he can’t make a session his character will be off robbing a highway with the opportunity to obtain something new. If this seems to overpowered I will change it but everyone can only “equip” one trinket at a time.

Inspiration points usage:

  1. Advantage on attack rolls (must be done before you roll).
  2. Add a +5 damage to your damage roll (must be done before you roll).
  3. Advantage on any saving throw (must be done before you roll).
  4. Gain immediate 8 hrs rest (not in combat).

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