Session 1: Dicking around in Kasserine
A blog for your campaign

Session 1:

  • Keith tries to sneak by Frida rolls a 16 and she watches him walk slowly past her and rolls her eyes. She pats him on the back and he tries to pick pocket her and she bitch slaps him for 2 damage.
  • Kyle jerks off in the alley way rolls a 10 for animal handling and haphazardly jerks off on a wall.
  • Ryan intimidates the bartender for free room and board.
  • Keith tries to juggle 3 torches fucks up with a 5 and lights himself on fire for 4 damage.
  • Brendon gets free board for everyone for playing music, but Kyle drags mark outside to spoon with him in the alley way.
  • Brendon converts Ryan to his religion.
  • Brendon buys a taco from josh for 2 cp.
  • Brendon eats the taco.
  • Session ended as they entered the Temple.
Session 2: The Temple of Shar

8 PM group make-up:
Kristi- Cleric
Jayme- Rogue
Becker- Ranger
Will- Paladin
Brendon- Bard


  • Kills Pox the goblin.
  • Finds human tracks heading north.
  • Finds the charm spell in room 5.
  • Finds a necklace worth 80 gp.
  • Skins the worgs receives 2xWorgs hide.
  • Shoots retch as he runs out of the room screaming and ends up killing him because Larah wouldn’t tackle him.
  • Has an argument with owner of weeapon shop over a rapier, that Jayme stole.


  • Checks one of the statues and finds writing on them but nothing else.
  • Rolls a 18 for trap check, finds nothing.
  • Found 200 gp worth of gems in room 4.
  • Sends mouse into room 2 to check on it and finds out from the mouse there are hostiles in the room.
  • Throws the small knife and kills a worg.
  • Stole a rapier and bought 10x darts for 50cp from weapon shop owner in town.


  • Checks other statue and rolls a 5, then moves to find a new door.
  • Rolls a 1 and charges through the door and falls prone and wakes the goblins that were sleeping.
  • Takes 7 damage between 3 goblins.
  • Lay on hands for 7. He has 8 left.
  • Perception check in room 6 200 gp.
  • Becomes surrounded and is knocked unconscious.
  • Uses 5 of his lay on hands to heal Susesy to full.
  • Allows Susesy to ride on his back as they leave the temple.
  • Talks to someone at the constables about the goblin problem but Frida isn’t there.


  • Convinces Quentin to donate 5 cp to his religion.
  • Inspires Blaze.
  • Inspires Quentin.
  • Fails to shoot his bow.
  • Deceives a zombie into chasing lights away from Quentin.
  • In the middle of combat searches for loot under beds and sits on it.
  • Jumps from one bed to the other.
  • Juggles 4 arrows and impales his foot for 1 damage.
  • Uses Dancing Light to draw out 6/10 goblins from room 8 into an ambush.
  • Finds 108 sp from searching the goblins they just ambushed from room 8.
  • Gets shot in the face and knocked unconscious.
  • Heals Quentin to full with Healing Word.
  • Convinces stink to leave the temple with him.
  • Gets a piggy back ride from Quentin.
  • At the inn he juggles torches and gets a free room for the group.


  • Prays over the dead goblin and searches and get 15 sp.
  • Divies up the 15sp to everyone.
  • Prays in front of the statue of shar and gets struck by lightning for 4 damage.
  • Finds gold and gives it out to everyone 5g 15 sp each.
  • Blesses Quentin and Blaze before combat in room 6.
  • Stabilizes both Quentin and Susesy.
  • Chases after Retch trying to give him a hug to calm him.
  • Brings stink to the infirmary and stays with him.

Plot so far:
The Temple of Shar has been mostly cleared out by the group, they decide to return to town, as some of them were wounded and they had a prisoner in need of medical attention. After getting back to town Quentin discusses the issue of the goblins in the Temple with Sgt. Garn, who is annoyed at first to hear that they engaged the goblins, but eventually gives in to the fact that it’s already too late. He tells Quentin, “Frida is on patrol over by the farms and will be back shortly, when she arrives we will discuss this in more detail.”
After 4 hours, Garn frantically enters the Inn asking for help from Quentin and his friends to protect the farms from the goblin attack. The group agreed and left immediately. Unfortunately, they weren’t able to reach the farms as they were intercepted by the leader of the goblins riding a worg and two of it’s guards. Garn instantly noticed who it was, “Frida what’re you doing?” He asked confused and desperate. She answered with a cackling laugh and proclaimed, “The Goddess Shar will destroy all who do not accept her as the one true God! Come! Become one of The Draconic Witness and bring an end to all these false Gods and religions. Or die!” Session ends.

Can’t make it:
Kenny- character working on his contraption (1/3).

Session 3: Information, I think not!

Friday 8PM
Pat- Ranger
Jayme- Rogue
Kristi- Cleric
Will- Palading
Brendon- Bard

*Loots a shortsword (needs to be inspected) and 300g (which he shares with everyone) from Frida’s corpse.
*Enters the city of Taer Valadaes and groups up with Larah to get tattoos.
*Bribes the guard Bill with 5 gp to let him into the inner city.
*Get’s a tattoo (brand) of his god the Hoofawump on his shoulder, pays 5sp for it.
*Convinces the guard Bill to convert to his religion and finds out that the Temple of Shar doesn’t appreciate other religions.
*Meets up with the rest of the group in the “Ye Olde Inn.”
*Dances on someones meals and pisses him off but calms him by juggling 4 darts like a boss.
*Throws the darts at Blaze which blaze doesn’t dodge and takes a dart to the face for 4 damage.
*Purchases a room for 5sp for the night.

*Heals everyone after the fight with Frida.
*In the city of Taer Valadaes, she groups up with Susesy to get “tats”
*With the blessing of Persephone, she finds her way to the guard Bill who she tries to convince to let them into the inner city and ends up making an awkward conversation between them, almost getting them kicked out of the area until Susesy stepped in.
*Watches Susesy get a “tat” (branding) and ends up not getting one as it looked painful and unhealthy,
*Guides them to the “Ye Olde Inn” in the outer city slum area where they meet up with everyone.
*As the antics between the group is getting to its peek she goes to bed sharing a room with Quentin.

*During the fight with Frida he stabilizes Aiden for 10hp with lay on hands and incurs a attack of opportunity against him.
*After hearing what Frida has to say with her dying breath he finds an updated bloodied map of the area they are in.
*Helps Larah heal some people before they camp for the night.
*In the city of Taer Valadaes seearches for information on the dragon that he saw.
*Thinking that a meat vendor would be the best place to ask about the dragon he saw, speaks with the meat vendor who is confused and busy and tells him about the library.
*Enters the library to speak with an elderly woman who is in charge of the library. He asks her about book son dragons and she points him in the direction of dragon book sin the library.
*After reading what he believes to be a true story about Pete’s Dragon the librarian asks him what he’s looking for and she could provide the information for 10sp. He declines and continues reading books.
*Eventually the old librarian kicks him out as they were closing but would allow him to stay the night and protect the library if any “scum” would come by. He declines and ends up at the “Ye Olde Inn” with everyone else.
*After watching Suesesy piss off a patron by dancing on his food he juggles 4 darts from Blaze and after finishing an amazing juggling act and calming the patron he impales an unsuspecting Blaze with one of his own darts for 4 damage. Quentin heals Blaze by touching his shoulder with lay on hands.
*Pays for a room for him and Larah for 5 sp.

*After watching Sgt. Garn taken away by a giant 100 headed dragon walks around the bushes to find an ambush being prepared for the group which he thwarts.
*During the fight with Frida and her guards he is knocked unconscious but is healed by Quentin for 10.
*After the fight he convinces the group to push forward and to forget about the town.
*Camps before getting to the city of Taer Valdaes.
*Uncomfortable with big cities and large groups of people Aiden stays outside the city.

*As Frida finishes telling them about a person they can’t defeat with her dying breath Blaze finishes her off with a rapier to the heart. Her last word is “Wyrmwatch” as she dies.
*Camps with the group prior to the city of Taer Valadaes.
*In the city he searches for signs of a thieves guild. He dooesn’t find a thieves guild exactly but notices the hidden hand signals that makes him believe there might be one around.
*Ends up at a weapon shop where he sells 2/4 gems for 50gp and spends 50gp to upgrade his rapier with 8 charges, which allow him to remove a charge and deal 2 extra damage. The weapon is nonchargeable.
*Finds an Inn called the “Ye Olde Inn” in the outer slum part of the city where he speaks with the Innkeeper about poison.
*He spends 80 sp on information where to find poison (which ends up being the innkeeper) and purchasing 4 draughts of basic poison. 1 draught works on both weapons and lasts 4 hours.
*Tries to steal something from the weapon shop owner when he goes back to pick up his weapon. Fails as the owner owned a cat and was watching him leave the store.
*Gives Susesy 4 darts to juggle which Susesy ends up impaling his face with one as Blaze was in the middle of drinking ale. Takes 4 damage that Quentin heals with Lay on Hands.

Session 4: Chaos? Or opportunity?

Royce: Enters Taer Vaelastas notices a commotion, listens in on it and infiltrates the group. He deceives the group into thinking he is a commanding officer and tells them to wait outside. Enters the ‘Ye Olde Inn’ and speaks with the innkeeper and get’s the information he was looking for. After walking upstairs and knocking on room #3 where Larah answers the door.
Received a bloodstone

Larah: Woke up to a strange man knocking on her door claiming her and her friends are in trouble.

Received a mini carpet sewed with electrum

Blaze: Was woken up to Larah and a strange man

Received a

Quentin: Receives a parchment of paper with information that he was looking for.

Jose: Accidentally kills a guard by knocking him out and feeding him a taco, which the guard just so happened to be allergic to and goes into anaphylactic shock and asphyxiates to death. After that the templars find a body and begin to chase him. He ends up hiding in a ship with a tarp over it, only to pop out to attack a templar left alone to guard the area.

Received a small bag of spices.


After a rowdy night of dancing, juggling, maiming, and partying the group goes to bed feeling splendid and none the wiser of what was to come in the morning. Larah is first to wake to a knock on her door, which ends up being a strange man proclaiming that she is in danger. Unaware of her situation Larah takes her time in waking the group. Once everyone is awake the man introduces himself as Royce and seeking financial funds due to telling them the news but is interrupted as the templars storm the Inn. The group escapes from the Inn by 2nd story window, as Royce goes to confront the templars as he mentioned to the group he some how impersonated an officer to buy them some time. After they all escape and leave the Inn they noticed that Susesy is no where to be found. With time against them and no idea what to do the group decides to push forward.

A short moment later they run into the librarian who Quentin instantly recognizes. She explains, during the night the templars started to act up and search everywhere for the group, in doing so they came to the library seeking information. Scared of the situation the librarian grabbed any information that pertains to the religion and brought it with her to hopefully find Quentin and give it to him. When she bumped into the group she was surprised how easy it was to spot the group as they seemed to not be hiding all to well and unconcerned of the situation they were in. She also warned them of the danger they were in but the group seemed to be more interested on what was on the scroll.

After trying to read what was inscribed on the scroll the group decided to move forward and deal with it later. They come across another gate that the templars are guarding, so Blaze and Royce decide to walk up to the guards and ask some questions as to why they are quarantining the city over something as ridiculous as a religion. The guard explains that the Temple of Shar is the one true God and all other religions are believing in false Gods. Royce uses an auditory illusion to distract most of the templars but was only able to distract 2 of the 5. After being searched Blaze and Royce regroup and inform the rest on what’s going on. With that information they start to head Eastbound on the road in the city. They end up turning a corner on 3 templars in heavy armor in pursuit of someone else. The one templar recognizes Larah and the fight ensues.

While the rest of the group is fighting the 3 templar knights, Jose enters the city in the farthest South-Eastern gate where he is searched and released. He sells some tacos and is assaulted by a templar where his donkey kicks the guy out of defense of his master. Another templar sees what’s happening and goes to attack the donkey and Jose transforms into a snake and grapples the man knocking him unconscious. He then proceeds to feed the knocked out man a taco who ends up dying due to an allergic reaction in the spice of the tacos. Immediately after realizing the man passed 4 patrolling templars notice the dead templar on the ground and see Jose standing over him. They begin to run after Jose. Jose runs and hides in a broken down ship under a tarp to avoid a fight. They lose track of him so they keep one templar to guard an area while the other 3 scout ahead. Jose ambushes the single templar as rats and end up killing him. Death by a 1,000 bites.

End Session

Session 5: Let's go fly a....zeppelin?

Friday start time 8-8:30PM
Becker Wedding
Josh Fucking Josh

After defeating the 2-3 templar knights, that stood in their path, the group was able to find none other then Susesy, who was guided by his God to find this zeppelin and fix it. After reuniting with their small companion the group decided help get the zeppelin up and running to hopefully escape the clutches of Shar’s templars. After a few hours of trying to inflate the balloon with a torch in the groins of Quentin and holding the balloon up from being torched, Royce was able to find a contraption that Susesy knew to be the fan to inflate the balloon.

While most of the group was getting the zeppelin all up and running Blaze took it upon himself to scout around to check for anymore problems. Within moments of strolling down the street he noticed a couple of templars who immediately ask Blaze what he’s doing. Seeing how it’s a quarantine citizens should be in their homes to avoid any issues.

Session 6: Don't drop me bro

Friday at 8PM

After their slow escape from the city of Vaer Taeldas, our adventurers, bored and a vague idea of where to go, find themselves being chased by none other than a Dragon. After close inspection, Larah was able spot a rider on the back of the Dragon. Literally trapped and no where to go they posture up for a fight. Susesy decides to try and barrel roll the ship but in the process snaps the steering mechanism completely off.

With no ability to steer and no way of descending at a speed that is useful, the adventurers prepare for the worst. Within minutes the fight starts. Quentin throwing javelin after javelin at the progressing Dragon ends up hitting his mark. The Dragon, barely noticing the hit, continues to barrel forward. With one pass-by the dragon snaps the lines of the port side of thee ship. The ship, only connected at the starboard side now, hangs on by only a handful of ropes. Everyone but Quentin is able to catch themselves from falling.

The adventurers instantly step into action in trying to save Quentin. Unfortunately, by the time the adventurers notice what’s going on to help it’s already too late. Quentin in free fall starts to pray to his god. With no time to spare Blaze starts to attack the dragon and it’s rider. The rider nocks an arrow, fires, and skims the dangling Susesy, but with his powerful man-child hands he desperately holds on. The arrow, continuing it’s path, hits the bottom-side of the balloon and creates a gash where air begins to leak. The ship starts to lose altitude.

While the ship falls Larah, still dangling on the end of a rope and desperately trying to find a way to save Quentin, has no choice but to give up and jump to the ship. She jumps to the starboard side of the ship, which is still connected to the balloon. With Quentin practically dead, the team barely able to stand (never-mind fight), and with the Dragon-rider and his Dragon turning, for what seems to be a finishing blow. To say the situation seemed hopeless was an understatement.

While hopelessness set in, a shadow of hope suddenly appeared. The sun became eclipsed by a giant creature. The shadow darted down between the Dragon and the zeppelin at blurring speeds. With his man-child hands Susesy was still able to hold on as a gust of wind blew past from the blur. With immense speed the blurred shadow caught Quentin in it’s giant talons. It was a Roc! Not only a Roc but a Roc and a rider. It was Aiden! Literally out of no where, Aiden has rejoined the adventurers.

Perplexed and excited, the team regained their confidence in dealing with the Dragon menace now. As Ketrel, what the Roc was known by, and Aiden placed Quentin on top of the zeppelin, Quentin bound the rider with an ensnaring spell so he couldn’t use his weapons. Once Quentin was placed on the zeppelin the Dragon struck with a breath attack, knocking Susesy and Blaze from the zeppelin. Aiden jumped to the dragon and commanded Ketrel to catch the two falling teammates. Larah and Quentin continued to hold off the dragon and it’s rider.

Aiden, now on the Dragon, steals it’s riders weapon and begins to attack them both. The Dragon tries to barrel roll him off but is unsuccessful. Ketrel returns with the both Susesy and Blaze in his talons. Susesy yells some extremities to the rider and buffs Blaze, then grabs onto the ship as Blaze jumps on the back of the Dragon with Aiden. Blaze adds some more wounds to the Dragon in hopes of felling the beast, but is unsuccessful. The rider commands something to the Dragon and the Dragon attacks the Roc. The Dragon tries to bite Ketrel but ends up biting it’s own tongue off. Ketrel, using his large beak attacks the Dragon in return and ends up doing little damage due to it’s scales.

The battle ensues and blood is seen dripping from the Dragon and it’s rider. The rider yells out one last command as Aiden stabs the stolen sword into the back of the riders neck and pinning him to the back of the Dragons. The Dragon turns to the zeppelin and launches a lightning breath that knocks Susesy out. He falls unconscious. Larah tries to grab him and misses but quickly heals him. Awake and clearly falling Susesy is instantly terrified and screaming. Quentin commands Ketrel to fly and grab the “small one”. Ketrel darts down and lets Susesy fall onto his back. Quentin takes time to tend to Royce who has been knocked completely unconscious as the battle began.

Aiden and Blaze make small work of the Dragon-rider. Ketrel flying back up, with Susesy on his back, and finishes off the Dragon by tearing it’s head clean off it’s shoulders. The battle is over and the adventurers have won. Ketrel grabs a hold of the battered zeppelin and guides it safely down to the ground. Once on the ground Blaze and Susesy look for the dragon corpse for spoils and meat, while the rest tend to the Roc and camp. At the base of a mountain with a vague idea where they are the team is left to fix their battered ship and tend to their wounds before continuing their adventure.

End Session.

Session 7: The Bait and Wait

Friday June 10th

They were baited, then it waited……. And by ‘it’ I mean the House Hunter of course. A giant Mimic type creature that lures unsuspecting travellers to their doom, by convincing them it’s a house. While flying around the suspicious building Quentin convinces Aiden that the best approach would be to rappel into the windows from Ketrel at high speeds. Obviously, seeing nothing wrong with that plan Aiden agreed as the rest of the adventurers tried to talk them out of it. Unwilling to back down Quentin jumped and Aiden soon followed. Even though both of them are light on their feet, that didn’t matter when travelling at 30-40 mphs and hitting a window. They both fell valiantly.

After collecting themselves, the group found the entrance. Quentin, Aiden, and Blaze all went inside. Larah stayed outside as the suspicious building seemed ‘off’ to her. While inside the building, the adventurers started to have a feeling that something was up, as they were slowly being digested. What that ‘something’ was they didn’t know, but it was up and they didn’t like it. They finally realised what that ‘up’ finally was. They decided to split up and as they entered separate rooms the doors to their rooms were immediately closed behind them, then the recently shut doors turned into a wall. Without a single notice the House Hunter lunged out with all it’s tentacles. It didn’t show it’s maw until it felt the prey trapped by its tentacles.

Unfortunately, for the House Hunter the adventurers were too strong and slippery to be caught by a simple trap like this. Aiden, shooting arrow after arrow, defeated every tentacle the monster could throw at him. Pinning tentacle after tentacle with his perfect aiming dealing massive damage to both the tentacles and the giant creatuer itself. In the other room Blaze took a more evasive means of surviving the barrage of attacks. He dived, dodged, dipped, and dodged out of most of the grapples the monster could try. Blaze was only grappled once and easily escaped it’s clutches by weaselling his way out of the monsters grip. Quentin, on the other hand, took a head on approach by attacking the tentacles with everything he had. Sure, he was grappled a few times but he overpowered the tentacles as if they were recently cooked noddles trying to hold him down, instead of a giant monster looking for a snack.

Larah, not falling for the houses tricks, stayed outside trying to cleanse the building over and over again. Against all odds and ignoring the many failed attempts to cleanse the building she kept at it. Finally, she realised that maybe the building wasn’t a building, but a creature. With that thought she decided to break down the wall with her spectral mace. After the first smash the buildings tentacles lunged at her. She stepped away and waited for the tentacle to recede. Once the tentacle disappeared she continued to tear down the wall. Confused at why the wall was bleeding and not falling down, she kept hammering away as if her life depended on it. Not realising that in the process she was damaging the giant creature. Ketrel watched her. The whole time. Cleaning his plumes and staring at the wall Larah was demolishing. With a cocked head Ketrel just watched confused.

Finally, after the beast was slain. As it fellover dead the back of it tore open revealing a method of escape for the trapped adventurers. Slowly it began to disintegrate, Blaze on his way out grabbed everything that looked shiny. Right before the beast was felled it delivered a massive blow to Quentin knocking him out. As the back opened Larah was able to find Quentin lying on the ground. She restored him and helped him out of the crumbling beast. With their unknowing teamwork the adventurers were able to take down one of the most fiercest beasts in the lands, the mighty House Hunter.

Session 8: Narder, Ealdhelme, and the city of Norinoth


The group find themselves loaded to the gills with loot. So, instead of marching onward to unknown threats, they decided to make a quick stop at the town of Norinath, where they meet two guards by the names of Narder and Ealdhelme. Narder more of a rustic deeper toned man, while Ealdhelme the complete opposite. While they were to guard the group they also acted as their guides within the town itself. Bringing them to all the hotspots that they requested, even escorting Aiden to his little camping spot just on the outskirts of town. Diligent and honest the two guards were, just trying to make their town a better place to live. On constant siege from the Nightbringers from the North the guards of this town try to keep the townsfolk out of harms way while trying to keep daily life energetic and fun. By building a tall wall around the town it helps the townsfolks feel safer and at ease, as the soldiers carried the brunt of the truth of the situation on their shoulders. This town wouldn’t last long.

With forced smiles and heavy drinking in the evening the soldiers were convinced that the town wouldn’t last the next attack. So, when a group of strangers walked up they couldn’t allow more lives to be sacrificed to these Nightbringers. They tried to push them away, but the group insisted. Trying not to be rude they allowed the guests in, but on one condition. They must be guarded by the two strongest guards at all time. That’s where Narder and Ealdhelme come in. They don’t look like much, but they’ve survived countless attacks from the Nightbringers. The only reason they’re not commanding the towns guards it because they’ve both refused it. Narder says it’s not his style, while Ealdhelme thinks he’s suited for a better position. While guarding the new guests of the town the two guards begin to notice the strength of the group, as they hand over dragon hide and bones to merchants to make something out of them. The amount of Ioun stones they have attuned and carry shows the strength of the group.

Both guards didn’t want to push any inconveniences on anyone, but if they could convince the group to stay a little longer, maybe, just maybe, they’d be able to save the town. The following morning their wish came true. Over the horizon a winged beast barreled toward the town. The attack was coming alright, but from the looks of the attack it looked like they wanted to end things. Instead of sending the normal goblins and wyrmlings to siege the town the Nightbringers had sent one of their generals to lead the assault. Based on the size of the dragon, and the red aura flowing off the back, it wasn’t just any General, but Vern, the Blood Knight. His deadly gaze set on the town of Norinoth. Will the adventurers be able to defend the town from his deadly grasp? Next time on Dragonball Z….

Session 9: The Sentinels?


The group, with minimum manpower, struggle to escape the town before the Ancient Dragon and its rider, Vern the Blood Knight, begin their attack. While trying to escape, the town is enveloped in a blue shield that is summoned by the crazy Apothecarian. Stuck inside and no where to go the two soldiers, Narder and Ealdhelme, tell the group that the Weapon-smith and Armor-smith seek their audeince before the battle begins. After receiving their items from the weapon-smith the group finds themselves trying to sneak by 2 cave trolls and a Iron Ogre, that managed to infiltrate the city before the shield was constructed.

Managing to sneak by the 3 beasts, the group spoke with the armor-smith, who gave them the rest of their items they were looking for and provided the items for free in replace of keeping the armor-smith safe from danger. With that agreement the group begins to assault a lonely armored cave troll, only to draw the attention of the other 2 beasts. The cave trolls managed to surround Quentin, while the Iron Ogre flanked the back lines.

The Iron ogres immense size made it very difficult for Susenna to escape. Providing enough of a distraction for the rest of the group to deal with the cave trolls. Susenna was able to fend off the iron ogre by running in small hard to reach areas. Unfortunately, the cave trolls regeneration was too much for the rest of the group, so Aiden was cast a spell that hid the group from the dumb beasts. With Blaze providing the necessary poison to deal with the trolls regeneration, Quentin and Aiden helped in dispatching the 2 trolls, while Susenna created anotheer distraction for the big Iron Ogre.

Once, the trolls were dead the group focused on the ogre only to find Susenna was chased down, cornered, and knocked unconscious. With its immense attacks the iron ogre was able to deal some pretty hefty damage before Blaze, Quentin, and Aiden took it down.

When they re-grouped and met up with Narder and Ealdhelme by the northern gate, the group was ambushed by 4 umber hulks, which burst from ground. Before the umber hulks could do anything Narder and Ealdhelme flashed into action cleaving the 4 in mere seconds.

Stunned and in awe, the group realized their assistance wasn’t needed in defending the town. But Narder, Ealdhelme, and the Apothecarian explained to them that they were lieutenants of the Sentinels and the Apothecarian was in fact one of the top Magus of their group. With the 3 staing at Norinoth, they’ve been able to beat back the constant onslaught of the Nightbringers armies. Unfortunately, the Nightbringers have begun to increase their size and attacks.

With the three stuck defending the town they ask the group to go to the caves to the North during the next attack to put a stop to this endless assault.

Session 10: Light at the end of the tunnel

Friday July 7th



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